The special exhibition lets visitors immerge in a time when computer games conquered our everyday lives. The journey through time takes you from the publicly-installed video game machines to home consoles from various decades. In authentically recreated experience rooms, visitors can use original equipment to experience the beginnings of our digital information society. The special exhibition is included in the normal admission price.
The Game Room Area
From the 1970s to the 1980s, it was the video machine games that set the pace. Here it was possible to obstruct expensive computer technology and game-adapted input and output devices. The first home video games were sold not as children’s toys but as adult or family entertainment. Households usually had only one TV in the living room. Therefore, these devices have been used e.g. By using wood veneers adapted to the then common designs.
Hobby Room, 1st Half Of The 1980s
After Apple successfully established the first home computer, more and more people began to privately deal with the new technology. Previously computers were only for specialists, but from now on many more people were able to acquire this new technology. Favored by a rapid onset of price decline, the home computers spread, especially as a game machines quickly in the households.
A Journey Back In Time To A Happy Youth And Into The Virtual-Real World Of The Future
In the mid-1990s, we find the next milestone. With the CD-ROM, an optical data carrier reached production maturity, which could store a multiple of the amount of data than the then usual data carriers. For the first time, entire film sequences and complex soundtracks could be packed into one game. So it was only logical that the space in the living room moved back into focus and the video game consoles were marketed as multi-media devices.