Travel through the digital time machine in the past 50 years of international digital history: developments in games, movies, music videos, computers, phones, and many other media have become part of our lives . They have redefined art, communication and our perception. From the 70s until today, from the arcade game Pong to the movies. Here, in Digital Revolution, you can play, touch and shape. The exhibition invites you to look at the digital past, present and future.
Half of the exhibition area is dedicated to digital archeology, which includes the typewriter like Apple computer as well as large format synthesizer, Ataris and Pacman arcade machine – which is a lot of fun, because under eighties soundtracks played almost anything on consoles and computers and be heard. The film then occupies a comparatively small role in terms of area: “Inception” and “Gravity” are cited as prime examples of digital production possibilities, here too it is even possible to try out how the worlds arise. Here are some more film clips and video works that sometimes reach their limits.
Effects Instead Of Ideas
Good stories are also being told in the gaming world, digital offers are changing production conditions, and much is becoming more permeable. As a medium and cultural form, you do not have to worry about the film, digitally and analogously together, until further notice. But the cinema as a social space, this era seems inevitable end .And the cinema in the Filmmuseum? This will present more obvious titles at least next month – the films from the exhibition, or, for example, the first human-like animated CGI character from 1985. All worth seeing, Technically impressive films.
If you go through “Digital Revolution”, this interactive and often fun-filled exhibition, dawns on you that the fantastic ability to become a consumer producer is inextricably linked to another phenomenon: the growing inability to deliver to formats, their start and end points can not decide for yourself.